Like many other game designers, I have a deep love for pen & paper role-playing games.
With many years in the GM chair, I’ve designed adventures, player options, monsters, encounters, and game systems for my tables.
See everything here: Google Drive folder link
Adventures
In addition to running multi-year, open-ended, story-driven campaigns, I love designing short, one-shot dungeons. The Lighthouse is one such dungeon, featuring my homebrew statblock for a mind-flayer.
Player Options
I’ve designed classes, subclasses, races, magic items, and more for my players to fulfill specific fantasies they feel aren’t well represented in the core 5e rules.
Monsters & Encounters
When I’m not particularly excited by monsters from the core 5e rules, I design my own! Especially for significant villains & NPCs, I enjoy crafting unique encounters that challenge my PCs in different ways and help tell the story.
My OSR Ruleset
I also love playing OSR (Old-School Renaissance) D&D games — dungeon-crawling games about survival and making it out with as much gold as you can carry.
Through running many games, I’ve designed my own OSR ruleset, inspired by Knave and The Black Hack.