The Veiled Ones

A first-person horror game about a Muslim exorcist trying to save his son from a jinn possession. Players must find clues using a tool called The Looking Glass that lets them see into an alternate dimension.

Developed in Unity for PC

Lead Designer | May 2023 - August 2024

As the Lead Designer on a team of 40+, I designed AI behavior, greyboxed level design, and gave direction & feedback to my team of 3 designers.

Steam AssetsMain Capsule.jpg

Our Summer Prototype

In 2 months, we built a small prototype to prove out our core gameplay. This included prototyped level design, a handful of interactable items, and most importantly, a basic AI of the Jinn.

GDD

As Lead Designer, I was responsible for writing & maintaining design documentation — both for our team and our faculty advisors. See in PDF here.

Level Design

In order to create stealth gameplay and facilitate environmental storytelling, I used Miro in combination with in-engine tools to analyze and implement our game’s level design.

AI Design

In collaboration with our AI designer & AI engineer, I designed & prototyped behavior for our 2 enemy types in Unity’s Behavior Designer.

We designed behaviors for:

  • seeing the player (when visible or through the looking glass)

  • hearing the player

  • patrolling and investigating according to weighted parameters

  • chasing the player

  • opening doors (& closing doors behind them if they opened it)

Next
Next

The Stoevi Curse