The Veiled Ones
A first-person horror game about a Muslim exorcist trying to save his son from a jinn possession. Players must find clues using a tool called The Looking Glass that lets them see into an alternate dimension.
Developed in Unity for PC
Lead Designer | May 2023 - August 2024
As the Lead Designer on a team of 40+, I designed AI behavior, greyboxed level design, and gave direction & feedback to my team of 3 designers.
Our Summer Prototype
In 2 months, we built a small prototype to prove out our core gameplay. This included prototyped level design, a handful of interactable items, and most importantly, a basic AI of the Jinn.
GDD
As Lead Designer, I was responsible for writing & maintaining design documentation — both for our team and our faculty advisors. See in PDF here.
Level Design
In order to create stealth gameplay and facilitate environmental storytelling, I used Miro in combination with in-engine tools to analyze and implement our game’s level design.
AI Design
In collaboration with our AI designer & AI engineer, I designed & prototyped behavior for our 2 enemy types in Unity’s Behavior Designer.
We designed behaviors for:
seeing the player (when visible or through the looking glass)
hearing the player
patrolling and investigating according to weighted parameters
chasing the player
opening doors (& closing doors behind them if they opened it)